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Unreal Tournament 2004 modifications

These are modifications I made for Unreal Tournament 2004. As of late I've been pretty light on the game modding work.
Also a quick plug for Chaotic Dreams, makers of the ChaosUT mod, that I was once a coder for.
Warning! Many of these downloads don't have documentation yet and may be in a 'beta-testing' level of quality (not polished, in other words).
November 1st 2006
ONS-Hyrule

A map based on the overworld map of Nintendo's The Legend of Zelda: A Link to the Past for the Super Nintendo.

It was part of a bigger project of making a 3D version the 2D Zelda world. I altered the map a bit to allow for Onslaught gameplay.

Release version 1. DOWNLOAD HERE - 5.43 MB zip file

November 1st 2006
VCTF-Cardboard

A Vehicle CTF map with a mini-world theme, primarily built of cardboard, bubble wrap, and plywood. Made for the Lake City Game Creators club.

This map includes a cardboard vehicle and a cardboard stationary gun.

The map originated as a deathmatch map created by fellow LCGC member Hell_Marine. I took over the map, updating it and eventually converting it to a Vehicle CTF map.

Release version 1. DOWNLOAD HERE - 5.49 MB zip file

November 1st 2006
TalkBuilder and Shooting Gallery

Talkbuilder is an experimental conversation tree creation system, with the ability to handle branching, condition-based dialogs and event handling.


Shooting Gallery is a minigame that utilizes the TalkBuilder system. Besides some simple conversations, you can also shoot some targets, including ones in a room that blatantly rips off Nintendo's Duck Hunt.

Release version 1. DOWNLOAD HERE - 2.42 MB zip file

November 1st 2006
SwitchArsenal

SwitchArsenal is a mutator that allows a high level of customization of what weapons, items, and vehicles appear in the game. Also includes support for randomization of items and randomly placed pickups. Great for people who have a bunch of weapons mods to juggle.
Be warned, though, this mutator has quite a complex interface.

UT2004 Version, Release 1. DOWNLOAD HERE - 51.1KB zip file

November 1st 2006
UTility Kit
UTility Kit is a set of nonlethal weapons. Not implemented for bot use. You will have to use something like SwitchArsenal to place the items in the game.
Velocity Trap - victim will be slowed to a crawl while trapped in the beam. Great for team attacks. Secondary fire shoots a charge shot that causes temporary slowdown.
Block Generator - creates up to 5 blocks that can be used for shielding or stepping stones. secondary fire removes blocks.
Momentum Transfer Device - tosses target around. Primary fire pushes, secondary pulls.
Spazalizer Rifle - causes target to have a serious case of the jitters. Makes shooting hard, sniping impossible.

Release version 1. DOWNLOAD HERE - 41.1KB zip file

November 1st 2006
Critical Systems Digital and all content on this site are the intellectual property of Jesse Schoch unless otherwise noted.